Web 2.0 is a fundamental shift in the nature of the Web
based on a set of principles and practices intended to connect the collective
intelligence of its users (O’Reilly, 2005; 2009). It is not a piece of software
or hardware.
The internet in the era of Web 2.0 provides collaboration
tools that allow the formation of communities on a global scale. These new
communities are then able to interact and learn together. Furthermore, some of
the most important tools for education are technologies that support online
collaboration, called online collaborative environments. These technologies
have been designed to connect people around the world for sharing information
and creating new content together (Johnson, Smith, Levine, & Haywood,
2010).
This is due to the belief that collaboration is an
essential skill in today’s workplace. The Partnership for 21st Century Skills
(2009) lists Global Awareness as an essential 21st-century interdisciplinary
theme, with collaboration skills as necessary outcomes for success in a global
economy.
It should be mentioned that not everyone shares the same
positive beliefs about the social networking technologies that make these
online communities possible. “Hargadon (2010) suggests the term educational
networking to describe educational uses of social networking technologies,
recognizing that some educators may have negative views of social networking”
(Jonassen, Howland, & Marra, 2011).
A significant trend in technology is shifting to the
process of constructing and sharing knowledge. Along with this shift is a
change in the idea of knowledge itself as (NMC, 2005). It is believed that learners
are more willing to participate in knowledge construction. The results of this
shift are technologies enabling social networks and knowledge webs that offer a
means of constructing knowledge by facilitating collaboration and teamwork. This
is possible because technology plays a key role in knowledge-building
communities by providing a medium for storing, organizing, and reformulating
the ideas that are contributed (Jonassen, Howland, & Marra, 2011).
In light of this shift toward knowledge building, I find
Scardamalia’s and Bereiter’s (1996) statement provocative and insightful:
…schools inhibit, rather than support, knowledge building by: (1) focusing
on individual student’s abilities and learning; (2) requiring only demonstrable
knowledge, activities, and skills as evidence of learning; and (3)
teacher-hoarding wisdom and expertise. Students’ knowledge tends to be devalued
or ignored, except as evidence of their understanding of the curriculum.
According to Scardamalia, Bereiter, & Lamon (1994), the
goal of knowledge-building communities is to support students to “actively and
strategically pursue learning as a goal”—that is, intentional learning. These knowledge-building
communities, also called online collaborative environments, are environments
where students produce their own knowledge databases in their own
knowledge-building community. Knowledge building communities create an environment
where student knowledge can be “objectified, represented in an overt form so
that it [can] be evaluated, examined for gaps and inadequacies, added to,
revised, and reformulated” (p. 201).
Two examples of knowledge building communities I plan to
explore are Computer-Supported Intentional Learning Environments (CSILEs) and
Knowledge Forum. In these knowledge-building environments, users contribute
ideas in the form of text, graphics, movies, or attachments. Pedagogically this
is significant because students are providing the multiple representations of
ideas, therefore, the key to learning lies with the students.
These ideas, which are central to the knowledge-building
process, become connected, expanded, and refined as the individuals in the
community question, add to, reference, and annotate each other’s thoughts (Jonassen,
Howland, & Marra, 2011).
References
Jonassen,
David H.; Howland, Jane L.; Marra, Rose M. (2011-05-18). Meaningful Learning
with Technology (4th Edition) (Kindle Locations 3350-3351). Pearson HE, Inc..
Kindle Edition.
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